![]() ![]() I Get This Call Every Day makes use of a simplistic art style and uses only one viewpoint throughout the game The game was developed in the open-source software package Flixel. The two primary characters in the game, who share 250 lines of dialogue, are both voiced by Gallant. The art for the game was created entirely with open-source graphics program GIMP, and the majority of the script was written during his commutes to and from work. While attending TOJam, a game jam, in 2013, Gallant got into a conversation about non-games, from which the concept was born. ![]() ![]() Gallant developed I Get This Call Every Day during his part-time employment as a call centre employee at the Canada Revenue Agency (CRA) in Toronto, Ontario. He began developing these games around 2011, and regularly attended meetups in his home town of Toronto. Gallant had some experience with the process of flash game development, having developed various short games in his spare time. Gallant was fired from his job at a call centre as a direct result of publishing the game. ![]() It focuses on a call received by an employee of a customer service call centre the player must navigate through the call without irritating the caller or breaking confidentiality laws. It was released for Microsoft Windows and OS X on December 21, 2012. I Get This Call Every Day is a point-and-click video game developed, programmed, and published by Toronto-based developer David S Gallant. 2012 video game I Get This Call Every Day ![]()
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